Trinity & Ecliptic
Reimagine a space for Public funiture
Tools
● Rhino3ds ● Keyshot ● Powerpoint ●
Involve
Lee Kaien, Zane
Info
Over 13 weeks, this project challenged me to rethink what furniture means in a high-traffic environment like Downtown East. Instead of designing isolated objects, I began by observing how people actually move, wait, gather, and pass through spaces—especially across E!Hub and Wild Wild Wet, where energy is high but moments of rest are often overlooked.
Through site visits, interviews, and consulting clients, the project evolved into designing furniture not just as seating, but as spatial interventions creating pauses within movement, encouraging interaction, and enhancing how people experience transitional spaces between activity and rest.
What I Was Designing For
This wasn’t just about furniture it was about designing for behaviour in public space.
At Downtown East, people don’t come to sit they come to move, heading to Wild Wild Wet, meeting friends and transitioning between spaces
That meant traditional furniture didn’t work.
The question became: how do you design for people who don’t intend to sit but still need a place to pause?
Observation
Through site visits and interviews, a few key behaviours stood out: People rarely used existing seating especially in Wild Wild Wet and many spaces felt open but strangely uncomfortable to stay in. Even when there was space, there wasn’t a reason to stop.

Opportunity
This project uncovered a clear opportunity, Instead of forcing people to sit, I look at ways to design something that supports: Gathering, social interaction and even play







By designing for how people actually use space, not how we expect them to, the outcome creates an environments that feel more natural, engaging, and alive.




